Games

Since my childhood, games have been my passion. For a few years, I am not only playing games - I develop them as well. Roguelikes are my all-time favorite, and I participated in many editions of 7 Day Roguelike Challenge game jam.

Below, I will present all games I created since 2013.


Untitled Strategy Game

  pre-alpha     python  

Small strategy game in the very early stage of development. I would like to make a compact tactical game in the style of Into The Breach – just a handful of units, a couple of enemies, and simple victory conditions. Finishing this project is not the priority, though. Developing this game is more like a sandbox where I learn design patterns, writing meaningful comments, writing tests in a real project.


PICO's Challange

  stable     windows     linux     osx     pico-8     lua  

I created PICO's Challange from scratch in just a couple of days, to Finally Finish Something. I do not think I will extend the game further – I plan to reimplement this in Python and then make the game bigger. Still, thanks to PICO-8, it is very easy to add new levels, especially if one would use only the existing mechanics. The game is released under a very permissive 2-clause BSD license ("FreeBSD Licence") so if you wish, then please feel free to add new levels and features to the PICO's Challange.


Abouth The Kid Who Stole The Relics Back

  stable     game jam     7drl     windows     linux     rawig     go  

(The Story) About Kid Who Stole The Relics Back is a stealth roguelike with way too long title.
I made it during 7 Day Roguelike Challenge 2021.
For a long time I wanted to create a stealth roguelike. And this year I came up with an idea for interesting game mechanics.
Player Character is a small kid in the keep occupied by the Vikings. As a kid, you cannot fight the adults, but you can sneak, hide under the tables and squeeze through the gaps where the armored warriors will not follow you.
I am really pleased with the final effect, and my jam entry was positively received by the community.


Rogue Robs Trains

  stable     game jam     7drl     windows     linux     rawig     go  

< >

Rogue Robs Trains is a fast-paced roguelike created for 7 Day Roguelike Challenge 2019.
A player is a bandit that boarded the train to get his hands on gold filled chests!
I wanted to catch the spaghetti western atmosphere and provide satisfying ranged combat mechanics.
It is the first game created with RAWIG, and I hope not the last one - it worked very well and sped up the development process significantly. I had to adapt the framework for different needs, but most of the changes made specifically for Rogue Robs Trains have been implemented into RAWIG later.


Unnamed Broughlike

  alpha     windows     go  

< >

I started this project after I read about broughlikes. It is a very specific genre, related to roguelikes. Everything started with Michael Brough. Linked Wikipedia article provides a rough overview of the design goals of broughlikes. Unfortunately, I do not have access to iOS devices, but I read a lot about Brough's games.
I like their premise: small scale, streamlined gameplay, yet every run is full of meaningful decisions.
My take on broughlikes is still in an early stage of development, but I had already a lot of fun with designing basic mechanics. I want to make resources management the core of the game, yet keep it simple. Player - pilot of a mecha - can shoot foes from afar, but every enemy is vulnerable to only one type of damage. Launchers' magazines are short, therefore the player needs to replenish ammunition often. The catch? Every drained resource should raise risk level, for example by spawning new enemy.


Tiny Gatherer

  stable     windows     go  

< >
< >

A small game about gathering trinkets on procedurally generated maps. Tiny Gatherer was my first game written in Go. The initial release was made in 24 hours, as a personal challenge.


HumFallRL

  stable     stalled     game jam     7drl     windows     python  

< >

It was my first big project. It started as simple dungeon crawler... and last stable release remains spiritually the same. If you are interested, you may download never finished v12, with debug mode enabled. It adds post-apocalyptic overworld with towns and settlements filled with NPCs, a few quests to complete (some mutually exclusive!), and many more improvements.
Development stalled, mostly due to the huge scope gap between versions.
Originally, I created HumFallRL for the 7 Day Roguelike Challenge 2013.


Fragility

  alpha     game jam     7drl     windows     python  

Barebones 1HP roguelike. Made for 7 Day Roguelike Challenge 2014.


NoirRL

  defunct     game jam     7drl     windows     python  

< >

An adventure game in roguelike aesthetics. An obscure detective story, broken riddles, and travel through the United States. Made for 7 Day Roguelike Challenge 2015. After a few years, I am still pleased with the art style.


Rogue With Purple Heart

  defunct     game jam     7drl     windows     python  

Roguelike shooter created for 7 Day Roguelike Challenge 2016. The player is a lost soldier that needs to break through the jungle to find the evacuation site. Inspired by Platoon by Dale A. Dye. Fun fact: I made a special font just for this game.


(Not so) colorful warrior

  alpha     game jam     7drl     windows     go  

Initially planned as 7 Day Roguelike Challenge 2018 entry, I did not manage to finish the game before jam's deadline. Small puzzle roguelike, with a slightly obfuscated set of rules.


Fleeing the fire

  stable     game jam     windows     go  

Simplistic endless runner in roguelike aesthetics. Optical Jam #3 entry.


UnPabloQuest

  stable     fork     windows     python  

A fork of Cebollinos' PabloQuest 1.2. UPQ rebalances early game and allows to customize graphics.